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nicelymean
hi i make games n music
or something

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music. developer.

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FROGSTATION OPEN TESTING 1.5.10

Posted by nicelymean - August 26th, 2024


open testing build changelog!

everything is subject to change!

this is update version 1.5.10, tentative, early access

minor changes:

- options menu:

- added subtitles and volume options (rip mute/unmute lol)

- options save when u restart the game now, it’s kinda poggers

- pause menu:

- brand spanking new visuals

- new options like fullscreen, windowed mode, and the emergency death button (you know you want to press it)

- it plays one of 5 random songs when paused, some real bangers too:

- "2015"

- "dusk"

- "parallelogram_"

- "teeth"

- "silk"

- cosmetics menu:

- now has two extra tabs for frogstation stuff (not just pets!)

- i switched up the visuals with a pixel effect on text transitions and arrows that turn gray if you hit the last page. (nice touch, right?)

- added music shuffling to the menu, which now has 6 total tracks, including:

- "Atlaz"

- "Saxinista"

- graphics:

- slight fisheye effect on the screen just for funsies (doesn't affect gameplay, don’t @ me)

- made early areas look snazzier, you’ll notice if you squint

- optimization:

- deleted a bunch of useless files so the game runs better now. gg me

- dialogue:

- dialogue actually syncs with the audio now, no more awkward cuts. smooth af experience incoming

- gameover and menu quotes:

- added almost 300 fresh gameover quotes, variety is the spice of life

- new menu splash text too. get ready to giggle

- ambient sounds:

- added ambient sounds to places. if the music fails you, you wont be enclosed in silence anymore

- donate button:

- fixed a softlock issue, now it takes u to frogstation’s crib but there’s not much to do yet. press 0 to die and escape

- music volume:

- turned down the music in some spots so dialogue actually pops


major changes:

- resist arrest scene:

- completely revamped.

- added 2 new mechanics and swapped the placeholder officer with a real one.

- new attack: "weed whack":

- melee move available from the start.

- uses 8 ammo, spins around from the nut pumper gun (don’t ask).

- clears nearby enemies, it’s solid for tight spaces

- subtitles:

- testers asked for it, testers got it. subtitles added, you're welcome

- gameplay tweaks:

- cellblock b is less impossible now, thank me later

- enemy ai across the game got smarter. you’ll cry but it’s fine

- cafeteria sequence:

- amped up the danger, it’s sweaty now

- post-cafeteria section: 

 - added new content after the cafeteria, but it’s still rough. been fixing bugs but next update’s either the finished episode or a big chunk of story, so stay cool

- credits:

- updated to include playtesters cuz they’re the real MVPs

- secret event:

- put in a sneaky lil surprise tied to a specific option somewhere in the game.


good luck finding it


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