open testing build changelog!
everything is subject to change!
this is update version 1.5.10, tentative, early access
minor changes:
- options menu:
- added subtitles and volume options (rip mute/unmute lol)
- options save when u restart the game now, it’s kinda poggers
- pause menu:
- brand spanking new visuals
- new options like fullscreen, windowed mode, and the emergency death button (you know you want to press it)
- it plays one of 5 random songs when paused, some real bangers too:
- "2015"
- "dusk"
- "parallelogram_"
- "teeth"
- "silk"
- cosmetics menu:
- now has two extra tabs for frogstation stuff (not just pets!)
- i switched up the visuals with a pixel effect on text transitions and arrows that turn gray if you hit the last page. (nice touch, right?)
- added music shuffling to the menu, which now has 6 total tracks, including:
- "Atlaz"
- "Saxinista"
- graphics:
- slight fisheye effect on the screen just for funsies (doesn't affect gameplay, don’t @ me)
- made early areas look snazzier, you’ll notice if you squint
- optimization:
- deleted a bunch of useless files so the game runs better now. gg me
- dialogue:
- dialogue actually syncs with the audio now, no more awkward cuts. smooth af experience incoming
- gameover and menu quotes:
- added almost 300 fresh gameover quotes, variety is the spice of life
- new menu splash text too. get ready to giggle
- ambient sounds:
- added ambient sounds to places. if the music fails you, you wont be enclosed in silence anymore
- donate button:
- fixed a softlock issue, now it takes u to frogstation’s crib but there’s not much to do yet. press 0 to die and escape
- music volume:
- turned down the music in some spots so dialogue actually pops
major changes:
- resist arrest scene:
- completely revamped.
- added 2 new mechanics and swapped the placeholder officer with a real one.
- new attack: "weed whack":
- melee move available from the start.
- uses 8 ammo, spins around from the nut pumper gun (don’t ask).
- clears nearby enemies, it’s solid for tight spaces
- subtitles:
- testers asked for it, testers got it. subtitles added, you're welcome
- gameplay tweaks:
- cellblock b is less impossible now, thank me later
- enemy ai across the game got smarter. you’ll cry but it’s fine
- cafeteria sequence:
- amped up the danger, it’s sweaty now
- post-cafeteria section:
- added new content after the cafeteria, but it’s still rough. been fixing bugs but next update’s either the finished episode or a big chunk of story, so stay cool
- credits:
- updated to include playtesters cuz they’re the real MVPs
- secret event:
- put in a sneaky lil surprise tied to a specific option somewhere in the game.
good luck finding it